Economizing Every Behavior Possible

If we take the time to go through all the big marketing campaigns from large tech corporations, we will notice a huge majority of them focus on the accessibility and functionality of their devices. All the features incorporated into our devices stem from human behavior and actions, as Evil Media points out, such as swiping, dragging, and dropping. Our behavior is being marketed to and profited off of, taking much of the qualitative behavior that makes us human and attempting to quantify and profit from it.

The relation of human behavior and being able to apply that to my ecology site has been a huge part in the creative process of this project. Because Astor Place and St Marks are so immersive, the experience of a website documenting their affects should reflect the same interactivity. It’s easy to get lost in all the activity of St Marks, but easy to forget the history behind it all. To mimic this ease with which you can immerse yourself in the physical strip of road in New York, my site uses the natural human motion of swiping through its various pages to connect its different aspects and make them more accessible. By using such a natural motion as pointed out in Evil Media, it becomes easier for the user to discover and make use of the rest of the website, and by going through the media I have created for the site, that is when the history of St Marks and Astor may be remembered.

Everything in media has a purpose, its creators are constantly thinking of form and function and their creation’s overall affect. Evil Media makes media’s effect on its consumers painstakingly clear.

~ by colinjhong on April 26, 2015.